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#include "Game/Actor/AI/aiChuchuRoot.h"
namespace uking::ai {
ChuchuRoot::ChuchuRoot(const InitArg& arg) : EnemyRoot(arg) {}
ChuchuRoot::~ChuchuRoot() = default;
bool ChuchuRoot::init_(sead::Heap* heap) {
return EnemyRoot::init_(heap);
}
void ChuchuRoot::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyRoot::enter_(params);
}
void ChuchuRoot::leave_() {
EnemyRoot::leave_();
}
void ChuchuRoot::loadParams_() {
EnemyRoot::loadParams_();
getStaticParam(&mSubASSlot_s, "SubASSlot");
getStaticParam(&mChemicalScaleTime_s, "ChemicalScaleTime");
getStaticParam(&mClothStiffness30_s, "ClothStiffness30");
getStaticParam(&mClothStiffness20_s, "ClothStiffness20");
getStaticParam(&mSubAS_s, "SubAS");
getStaticParam(&mChemicalFieldKey_s, "ChemicalFieldKey");
// FIXME: CALL _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE @
// 0x7100d66968
}
} // namespace uking::ai
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