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#include "Game/Actor/AI/aiCircleMove.h"
namespace uking::ai {
CircleMove::CircleMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
CircleMove::~CircleMove() = default;
bool CircleMove::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void CircleMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void CircleMove::leave_() {
ksys::act::ai::Ai::leave_();
}
void CircleMove::loadParams_() {
getStaticParam(&mDirection_s, "Direction");
getStaticParam(&mRadius_s, "Radius");
getStaticParam(&mRadiusMargin_s, "RadiusMargin");
getStaticParam(&mSpeed_s, "Speed");
}
} // namespace uking::ai
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