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#include "Game/Actor/AI/aiCircleMoveFlying.h"
namespace uking::ai {
CircleMoveFlying::CircleMoveFlying(const InitArg& arg) : CircleMoveInFluid(arg) {}
CircleMoveFlying::~CircleMoveFlying() = default;
bool CircleMoveFlying::init_(sead::Heap* heap) {
return CircleMoveInFluid::init_(heap);
}
void CircleMoveFlying::enter_(ksys::act::ai::InlineParamPack* params) {
CircleMoveInFluid::enter_(params);
}
void CircleMoveFlying::leave_() {
CircleMoveInFluid::leave_();
}
void CircleMoveFlying::loadParams_() {
CircleMoveInFluid::loadParams_();
getStaticParam(&mIsCheckSafetyAreaRadius_s, "IsCheckSafetyAreaRadius");
getStaticParam(&mIsUseHomePos_s, "IsUseHomePos");
}
} // namespace uking::ai
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