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#include "Game/Actor/AI/aiCircleMoveInFluid.h"
namespace uking::ai {
CircleMoveInFluid::CircleMoveInFluid(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
CircleMoveInFluid::~CircleMoveInFluid() = default;
bool CircleMoveInFluid::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void CircleMoveInFluid::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void CircleMoveInFluid::leave_() {
ksys::act::ai::Ai::leave_();
}
void CircleMoveInFluid::loadParams_() {
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRadiusX_s, "RadiusX");
getStaticParam(&mRadiusZ_s, "RadiusZ");
getStaticParam(&mMinRandRadiusRate_s, "MinRandRadiusRate");
getStaticParam(&mMaxRandRadiusRate_s, "MaxRandRadiusRate");
getStaticParam(&mAddAngleRateX_s, "AddAngleRateX");
getStaticParam(&mAddAngleRateZ_s, "AddAngleRateZ");
getStaticParam(&mRandRangeY_s, "RandRangeY");
getStaticParam(&mRandRangeYOffest_s, "RandRangeYOffest");
getStaticParam(&mLimitSpeedMoveY_s, "LimitSpeedMoveY");
getStaticParam(&mChangeInterval_s, "ChangeInterval");
getStaticParam(&mRandChangeInterval_s, "RandChangeInterval");
getStaticParam(&mReverseMoveRate_s, "ReverseMoveRate");
getStaticParam(&mIsSetSystemDeleteDistance_s, "IsSetSystemDeleteDistance");
}
} // namespace uking::ai
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