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#include "Game/Actor/AI/aiCliffCheckTargetDirSelect.h"
namespace uking::ai {
CliffCheckTargetDirSelect::CliffCheckTargetDirSelect(const InitArg& arg) : CliffCheckSelect(arg) {}
CliffCheckTargetDirSelect::~CliffCheckTargetDirSelect() = default;
void CliffCheckTargetDirSelect::loadParams_() {
CliffCheckSelect::loadParams_();
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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