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#pragma once
#include "Game/Actor/AI/aiCliffCheckSelect.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class CliffCheckTargetDirSelect : public CliffCheckSelect {
SEAD_RTTI_OVERRIDE(CliffCheckTargetDirSelect, CliffCheckSelect)
public:
explicit CliffCheckTargetDirSelect(const InitArg& arg);
~CliffCheckTargetDirSelect() override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x50
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::ai
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