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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class CliffStopEnemyNormal : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(CliffStopEnemyNormal, ksys::act::ai::Ai)
public:
explicit CliffStopEnemyNormal(const InitArg& arg);
~CliffStopEnemyNormal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mNoticeSoundTime_s{};
// static_param at offset 0x40
const float* mOffsetHand_s{};
// static_param at offset 0x48
const float* mOffsetTail_s{};
// static_param at offset 0x50
const float* mOffsetHandRotBase_s{};
// aitree_variable at offset 0x58
int* mMimicryMaterial_a{};
// aitree_variable at offset 0x60
bool* mIsStartResetMimicry_a{};
// aitree_variable at offset 0x68
bool* mIsCliffFreeze_a{};
};
} // namespace uking::ai
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