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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class CommonPickedItem : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(CommonPickedItem, ksys::act::ai::Ai)
public:
explicit CommonPickedItem(const InitArg& arg);
~CommonPickedItem() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const bool* mCanGetOnBurning_s{};
// static_param at offset 0x40
const bool* mIsControlNoticeDo_s{};
// static_param at offset 0x48
sead::SafeString mGetAttKeyName_s{};
// map_unit_param at offset 0x58
const bool* mIsPlayerPut_m{};
// map_unit_param at offset 0x60
sead::SafeString mDropTable_m{};
// map_unit_param at offset 0x70
sead::SafeString mDropActor_m{};
// aitree_variable at offset 0x80
int* mGetNumLeft_a{};
};
} // namespace uking::ai
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