blob: f35fcdc1a05bcce0d61b5111b95aaa928828b8cb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#include "Game/Actor/AI/aiCreateActor.h"
namespace uking::ai {
CreateActor::CreateActor(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
CreateActor::~CreateActor() = default;
bool CreateActor::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void CreateActor::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void CreateActor::leave_() {
ksys::act::ai::Ai::leave_();
}
void CreateActor::loadParams_() {
getStaticParam(&mCreatePriorityState_s, "CreatePriorityState");
getStaticParam(&mScale_s, "Scale");
getStaticParam(&mActorName_s, "ActorName");
}
} // namespace uking::ai
|