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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class CreateActorWithTarget : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(CreateActorWithTarget, ksys::act::ai::Ai)
public:
explicit CreateActorWithTarget(const InitArg& arg);
~CreateActorWithTarget() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mCreateNewActorInterval_s{};
// static_param at offset 0x40
const int* mCreateBasePosNum_s{};
// static_param at offset 0x48
const float* mCreateContinueTime_s{};
// static_param at offset 0x50
const float* mAfterWaitTime_s{};
// static_param at offset 0x58
const bool* mIsAllowCreateNoSafeArea_s{};
// static_param at offset 0x60
const bool* mIsRotateTargetDir_s{};
// static_param at offset 0x68
sead::SafeString mCreateActorName_s{};
// static_param at offset 0x78
const sead::Vector3f* mBaseOffset_s{};
// static_param at offset 0x80
const sead::Vector3f* mCreateRandArea_s{};
// static_param at offset 0x88
const sead::Vector3f* mProhibitedCreateArea_s{};
// dynamic_param at offset 0x90
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::ai
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