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#include "Game/Actor/AI/aiDamageAttrSelect.h"
namespace uking::ai {
DamageAttrSelect::DamageAttrSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
DamageAttrSelect::~DamageAttrSelect() = default;
bool DamageAttrSelect::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void DamageAttrSelect::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void DamageAttrSelect::leave_() {
ksys::act::ai::Ai::leave_();
}
void DamageAttrSelect::loadParams_() {
getStaticParam(&mKeyAttribute_s, "KeyAttribute");
getStaticParam(&mOption_s, "Option");
}
} // namespace uking::ai
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