blob: 748fc48ce8e57e02fbec2dadef3a75eeda2f012f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class DashAndAttack : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(DashAndAttack, ksys::act::ai::Ai)
public:
explicit DashAndAttack(const InitArg& arg);
~DashAndAttack() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mWeaponIdx_s{};
// static_param at offset 0x40
const int* mAttackFrame_s{};
// static_param at offset 0x48
const float* mOffsetLR_s{};
// static_param at offset 0x50
const float* mAttackRange_s{};
// static_param at offset 0x58
const float* mTiredAngle_s{};
// static_param at offset 0x60
const float* mTargetSpeedClampMax_s{};
// static_param at offset 0x68
const bool* mIsAbleSkipNear_s{};
// dynamic_param at offset 0x70
sead::Vector3f* mTargetPos_d{};
// dynamic_param at offset 0x78
sead::Vector3f* mTargetVel_d{};
};
} // namespace uking::ai
|