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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class DgnObj_DLC_CogWheel2 : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(DgnObj_DLC_CogWheel2, ksys::act::ai::Ai)
public:
explicit DgnObj_DLC_CogWheel2(const InitArg& arg);
~DgnObj_DLC_CogWheel2() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// FIXME: remove this
u8 pad_0x38[0x28];
// static_param at offset 0x60
const bool* mCorrectConstraint_s{};
// map_unit_param at offset 0x68
const float* mGearRatio_m{};
// map_unit_param at offset 0x70
const bool* mRegistFromBeginning_m{};
// map_unit_param at offset 0x78
const bool* mJoinSystemGroup_m{};
// aitree_variable at offset 0x80
float* mRotationOffset_a{};
};
} // namespace uking::ai
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