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#include "Game/Actor/AI/aiDomesticNormal.h"
namespace uking::ai {
DomesticNormal::DomesticNormal(const InitArg& arg) : PreyNormal(arg) {}
DomesticNormal::~DomesticNormal() = default;
bool DomesticNormal::init_(sead::Heap* heap) {
return PreyNormal::init_(heap);
}
void DomesticNormal::enter_(ksys::act::ai::InlineParamPack* params) {
PreyNormal::enter_(params);
}
void DomesticNormal::leave_() {
PreyNormal::leave_();
}
void DomesticNormal::loadParams_() {
PreyNormal::loadParams_();
getStaticParam(&mWaitFramesAfterRunMax_s, "WaitFramesAfterRunMax");
getStaticParam(&mNumFailPathHomeFadeout_s, "NumFailPathHomeFadeout");
getStaticParam(&mDistUntilReturnToHomePos_s, "DistUntilReturnToHomePos");
getStaticParam(&mWaitFramesAfterRunMin_s, "WaitFramesAfterRunMin");
getStaticParam(&mStaggerVelocityThreshold_s, "StaggerVelocityThreshold");
getStaticParam(&mDistHomePosFadeout_s, "DistHomePosFadeout");
getAITreeVariable(&mDomesticAnimalRailName_a, "DomesticAnimalRailName");
}
} // namespace uking::ai
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