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#pragma once
#include "Game/Actor/AI/aiPreyNormal.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class DomesticNormal : public PreyNormal {
SEAD_RTTI_OVERRIDE(DomesticNormal, PreyNormal)
public:
explicit DomesticNormal(const InitArg& arg);
~DomesticNormal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x340
const int* mWaitFramesAfterRunMax_s{};
// static_param at offset 0x348
const int* mNumFailPathHomeFadeout_s{};
// static_param at offset 0x350
const float* mDistUntilReturnToHomePos_s{};
// static_param at offset 0x358
const float* mWaitFramesAfterRunMin_s{};
// static_param at offset 0x360
const float* mStaggerVelocityThreshold_s{};
// static_param at offset 0x368
const float* mDistHomePosFadeout_s{};
// aitree_variable at offset 0x370
sead::SafeString* mDomesticAnimalRailName_a{};
};
} // namespace uking::ai
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