blob: e77f0de1ab62643ba85ccd5c1639d78ec54a527c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
#include "Game/Actor/AI/aiDragonReturn.h"
namespace uking::ai {
DragonReturn::DragonReturn(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
DragonReturn::~DragonReturn() = default;
bool DragonReturn::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void DragonReturn::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void DragonReturn::leave_() {
ksys::act::ai::Ai::leave_();
}
void DragonReturn::loadParams_() {
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotateRate_s, "RotateRate");
getStaticParam(&mChangeMoveHeight_s, "ChangeMoveHeight");
getStaticParam(&mFinishHeight_s, "FinishHeight");
getStaticParam(&mAngle_s, "Angle");
getStaticParam(&mAvoidStartDistance_s, "AvoidStartDistance");
getStaticParam(&mReturnStartFrame_s, "ReturnStartFrame");
}
} // namespace uking::ai
|