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#pragma once
#include "Game/Actor/AI/aiControlRailRoot.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class DragonRoot : public ControlRailRoot {
SEAD_RTTI_OVERRIDE(DragonRoot, ControlRailRoot)
public:
explicit DragonRoot(const InitArg& arg);
~DragonRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0xc0
const int* mChemicalBulletRate_s{};
// static_param at offset 0xc8
const int* mChemicalBulletNum_s{};
// static_param at offset 0xd0
const int* mUpdraftInterval_s{};
// static_param at offset 0xd8
const int* mReturnTime_s{};
// static_param at offset 0xe0
const int* mBodyHitDamage_s{};
// static_param at offset 0xe8
const int* mBodyHitPower_s{};
// static_param at offset 0xf0
const int* mBodyHitImpact_s{};
// static_param at offset 0xf8
const int* mBodyHitShieldDamage_s{};
// static_param at offset 0x100
const float* mOnRailDistance_s{};
// static_param at offset 0x108
const float* mFarDistance_s{};
// static_param at offset 0x110
const float* mSpeed_s{};
// static_param at offset 0x118
const float* mChemicalBulletArea_s{};
// static_param at offset 0x120
const float* mChemicalWindArea_s{};
// static_param at offset 0x128
const float* mChemicalWindPower_s{};
// static_param at offset 0x130
const float* mChemicalWindLimitHeight_s{};
// static_param at offset 0x138
const float* mUpdraftPower_s{};
// static_param at offset 0x140
const float* mUpdraftTime_s{};
// static_param at offset 0x148
const float* mUpdraftBoost_s{};
// static_param at offset 0x150
const float* mInitBackRailDistance_s{};
// static_param at offset 0x158
const bool* mIsEmitChemical_s{};
// static_param at offset 0x160
sead::SafeString mCommonTableName_s{};
// static_param at offset 0x170
sead::SafeString mTsunoTableName_s{};
// static_param at offset 0x180
sead::SafeString mTsumeTableName_s{};
// static_param at offset 0x190
sead::SafeString mKibaTableName_s{};
// static_param at offset 0x1a0
sead::SafeString mChemicalBulletActor_s{};
// static_param at offset 0x1b0
sead::SafeString mDefaultMaterialAnmName_s{};
// static_param at offset 0x1c0
sead::SafeString mHornAnmName_s{};
// aitree_variable at offset 0x1d0
sead::SafeString* mCreateRailName_a{};
};
} // namespace uking::ai
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