blob: 8c836adaf86f9d0343150cb1e7333001e5b8b761 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#include "Game/Actor/AI/aiDrawnWeaponSelector.h"
namespace uking::ai {
DrawnWeaponSelector::DrawnWeaponSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
DrawnWeaponSelector::~DrawnWeaponSelector() = default;
bool DrawnWeaponSelector::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void DrawnWeaponSelector::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void DrawnWeaponSelector::leave_() {
ksys::act::ai::Ai::leave_();
}
void DrawnWeaponSelector::loadParams_() {}
} // namespace uking::ai
|