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#include "Game/Actor/AI/aiDungeonRotateTag3D.h"
namespace uking::ai {
DungeonRotateTag3D::DungeonRotateTag3D(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
DungeonRotateTag3D::~DungeonRotateTag3D() = default;
bool DungeonRotateTag3D::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void DungeonRotateTag3D::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void DungeonRotateTag3D::leave_() {
ksys::act::ai::Ai::leave_();
}
void DungeonRotateTag3D::loadParams_() {
getStaticParam(&mTargetRad_s, "TargetRad");
getMapUnitParam(&mCameraPattern_m, "CameraPattern");
getMapUnitParam(&mRemainsPartType_m, "RemainsPartType");
getMapUnitParam(&mTiltAngularSpeed_m, "TiltAngularSpeed");
getMapUnitParam(&mCameraPower_m, "CameraPower");
getMapUnitParam(&mCameraRange_m, "CameraRange");
}
} // namespace uking::ai
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