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#include "Game/Actor/AI/aiDungeonRotateTag4ElecApp.h"
namespace uking::ai {
DungeonRotateTag4ElecApp::DungeonRotateTag4ElecApp(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
DungeonRotateTag4ElecApp::~DungeonRotateTag4ElecApp() = default;
bool DungeonRotateTag4ElecApp::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void DungeonRotateTag4ElecApp::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void DungeonRotateTag4ElecApp::leave_() {
ksys::act::ai::Ai::leave_();
}
void DungeonRotateTag4ElecApp::loadParams_() {
getMapUnitParam(&mCtrlDgnRemainsElectricBodyPart_m, "CtrlDgnRemainsElectricBodyPart");
getMapUnitParam(&mInitDgnRotRad_m, "InitDgnRotRad");
}
} // namespace uking::ai
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