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#include "Game/Actor/AI/aiDungeonRotateTag4WaterApp.h"
namespace uking::ai {
DungeonRotateTag4WaterApp::DungeonRotateTag4WaterApp(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
DungeonRotateTag4WaterApp::~DungeonRotateTag4WaterApp() = default;
bool DungeonRotateTag4WaterApp::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void DungeonRotateTag4WaterApp::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void DungeonRotateTag4WaterApp::leave_() {
ksys::act::ai::Ai::leave_();
}
void DungeonRotateTag4WaterApp::loadParams_() {
getStaticParam(&mLv0_s, "Lv0");
getStaticParam(&mLv1_s, "Lv1");
getStaticParam(&mLv2_s, "Lv2");
getStaticParam(&mLv3_s, "Lv3");
getStaticParam(&mLv4_s, "Lv4");
getStaticParam(&mLv5_s, "Lv5");
getStaticParam(&mLv6_s, "Lv6");
getStaticParam(&mLv7_s, "Lv7");
getStaticParam(&mLv8_s, "Lv8");
getStaticParam(&mLv9_s, "Lv9");
getAITreeVariable(&mTargetRad_a, "TargetRad");
getAITreeVariable(&mTargetRadMax_a, "TargetRadMax");
getAITreeVariable(&mTargetRadMin_a, "TargetRadMin");
}
} // namespace uking::ai
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