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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class DungeonRotateTag4WaterApp : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(DungeonRotateTag4WaterApp, ksys::act::ai::Ai)
public:
explicit DungeonRotateTag4WaterApp(const InitArg& arg);
~DungeonRotateTag4WaterApp() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const float* mLv0_s{};
// static_param at offset 0x40
const float* mLv1_s{};
// static_param at offset 0x48
const float* mLv2_s{};
// static_param at offset 0x50
const float* mLv3_s{};
// static_param at offset 0x58
const float* mLv4_s{};
// static_param at offset 0x60
const float* mLv5_s{};
// static_param at offset 0x68
const float* mLv6_s{};
// static_param at offset 0x70
const float* mLv7_s{};
// static_param at offset 0x78
const float* mLv8_s{};
// static_param at offset 0x80
const float* mLv9_s{};
// aitree_variable at offset 0x88
float* mTargetRad_a{};
// aitree_variable at offset 0x90
float* mTargetRadMax_a{};
// aitree_variable at offset 0x98
float* mTargetRadMin_a{};
};
} // namespace uking::ai
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