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#include "Game/Actor/AI/aiDynTargetStoneShootEnemyBattle.h"
namespace uking::ai {
DynTargetStoneShootEnemyBattle::DynTargetStoneShootEnemyBattle(const InitArg& arg)
: StoneShootEnemyBattle(arg) {}
DynTargetStoneShootEnemyBattle::~DynTargetStoneShootEnemyBattle() = default;
bool DynTargetStoneShootEnemyBattle::init_(sead::Heap* heap) {
return StoneShootEnemyBattle::init_(heap);
}
void DynTargetStoneShootEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) {
StoneShootEnemyBattle::enter_(params);
}
void DynTargetStoneShootEnemyBattle::leave_() {
StoneShootEnemyBattle::leave_();
}
void DynTargetStoneShootEnemyBattle::loadParams_() {
StoneShootEnemyBattle::loadParams_();
getDynamicParam(&mTargetActor_d, "TargetActor");
}
} // namespace uking::ai
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