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#include "Game/Actor/AI/aiDynTgBreathAttackEnemyBattle.h"
namespace uking::ai {
DynTgBreathAttackEnemyBattle::DynTgBreathAttackEnemyBattle(const InitArg& arg)
: BreathAttackEnemyBattle(arg) {}
DynTgBreathAttackEnemyBattle::~DynTgBreathAttackEnemyBattle() = default;
bool DynTgBreathAttackEnemyBattle::init_(sead::Heap* heap) {
return BreathAttackEnemyBattle::init_(heap);
}
void DynTgBreathAttackEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) {
BreathAttackEnemyBattle::enter_(params);
}
void DynTgBreathAttackEnemyBattle::leave_() {
BreathAttackEnemyBattle::leave_();
}
void DynTgBreathAttackEnemyBattle::loadParams_() {
BreathAttackEnemyBattle::loadParams_();
getDynamicParam(&mTargetActor_d, "TargetActor");
}
} // namespace uking::ai
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