blob: cd9871d94f1e562cf5ed7f1e10887cbfa81fc8eb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#include "Game/Actor/AI/aiEnemyAttackAndAway.h"
namespace uking::ai {
EnemyAttackAndAway::EnemyAttackAndAway(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyAttackAndAway::~EnemyAttackAndAway() = default;
void EnemyAttackAndAway::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyAttackAndAway::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mAwayStartDist_s, "AwayStartDist");
getStaticParam(&mCheckCliffDist_s, "CheckCliffDist");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
|