blob: 3ce7f3ddd5c9555ad2c1c6c7dc42e1baa006aa61 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyAttackAndAway : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemyAttackAndAway, ksys::act::ai::Ai)
public:
explicit EnemyAttackAndAway(const InitArg& arg);
~EnemyAttackAndAway() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mWeaponIdx_s{};
// static_param at offset 0x40
const float* mAwayStartDist_s{};
// static_param at offset 0x48
const float* mCheckCliffDist_s{};
// dynamic_param at offset 0x50
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::ai
|