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#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h"
namespace uking::ai {
EnemyBaseFindPlayer::EnemyBaseFindPlayer(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyBaseFindPlayer::~EnemyBaseFindPlayer() = default;
bool EnemyBaseFindPlayer::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemyBaseFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyBaseFindPlayer::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyBaseFindPlayer::loadParams_() {
getStaticParam(&mSurpriseAttackPer_s, "SurpriseAttackPer");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mLostTimer_s, "LostTimer");
getStaticParam(&mSurpriseAttackTime_s, "SurpriseAttackTime");
getStaticParam(&mSurpriseAttackTimeRand_s, "SurpriseAttackTimeRand");
getStaticParam(&mRerouteTimeMin_s, "RerouteTimeMin");
getStaticParam(&mRerouteTimeMax_s, "RerouteTimeMax");
getStaticParam(&mRestreintTime_s, "RestreintTime");
getStaticParam(&mRetTiredFromTime_s, "RetTiredFromTime");
getStaticParam(&mSurpriseAttackRange_s, "SurpriseAttackRange");
getStaticParam(&mAttackRange_s, "AttackRange");
getStaticParam(&mAttackVMin_s, "AttackVMin");
getStaticParam(&mAttackVMax_s, "AttackVMax");
getStaticParam(&mSwiftAttackVMin_s, "SwiftAttackVMin");
getStaticParam(&mSwiftAttackVMax_s, "SwiftAttackVMax");
getStaticParam(&mRestreintTiredDist_s, "RestreintTiredDist");
getStaticParam(&mForceFirstAttackDist_s, "ForceFirstAttackDist");
getStaticParam(&mRetForceFirstAttackDist_s, "RetForceFirstAttackDist");
getStaticParam(&mPathTooLongDist_s, "PathTooLongDist");
getStaticParam(&mNoSearchFromTiredDist_s, "NoSearchFromTiredDist");
getAITreeVariable(&mIsTryingReturnRestreint_a, "IsTryingReturnRestreint");
}
} // namespace uking::ai
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