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#include "Game/Actor/AI/aiEnemyChaseShield.h"
namespace uking::ai {
EnemyChaseShield::EnemyChaseShield(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
bool EnemyChaseShield::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemyChaseShield::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyChaseShield::loadParams_() {
getDynamicParam(&mTargetWeapon_d, "TargetWeapon");
getStaticParam(&mEquipItemSearchIdx_s, "EquipItemSearchIdx");
getStaticParam(&mTurnAng_s, "TurnAng");
getStaticParam(&mShieldReachDist_s, "ShieldReachDist");
}
} // namespace uking::ai
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