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#include "Game/Actor/AI/aiEnemyChaseTargetAndAction.h"
namespace uking::ai {
EnemyChaseTargetAndAction::EnemyChaseTargetAndAction(const InitArg& arg) : NavMove(arg) {}
EnemyChaseTargetAndAction::~EnemyChaseTargetAndAction() = default;
void EnemyChaseTargetAndAction::enter_(ksys::act::ai::InlineParamPack* params) {
NavMove::enter_(params);
}
void EnemyChaseTargetAndAction::leave_() {
NavMove::leave_();
}
void EnemyChaseTargetAndAction::loadParams_() {
NavMove::loadParams_();
getStaticParam(&mRepathTime_s, "RepathTime");
getStaticParam(&mLostDist_s, "LostDist");
getStaticParam(&mLostSpeed_s, "LostSpeed");
getStaticParam(&mLostAng_s, "LostAng");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
} // namespace uking::ai
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