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#include "Game/Actor/AI/aiEnemyDefaultReaction.h"
namespace uking::ai {
EnemyDefaultReaction::EnemyDefaultReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
void EnemyDefaultReaction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyDefaultReaction::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyDefaultReaction::loadParams_() {
getStaticParam(&mJustGuardTimesMin_s, "JustGuardTimesMin");
getStaticParam(&mJustGuardTimesMax_s, "JustGuardTimesMax");
getStaticParam(&mSmallDamageCancelTimes_s, "SmallDamageCancelTimes");
getStaticParam(&mInComboSmallDamageNoCancel_s, "InComboSmallDamageNoCancel");
}
bool EnemyDefaultReaction::isChangeable() const {
return getCurrentChild()->isChangeable();
}
} // namespace uking::ai
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