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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyDefaultReaction : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemyDefaultReaction, ksys::act::ai::Ai)
public:
explicit EnemyDefaultReaction(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
bool isChangeable() const override;
protected:
// static_param at offset 0x38
const int* mJustGuardTimesMin_s{};
// static_param at offset 0x40
const int* mJustGuardTimesMax_s{};
// static_param at offset 0x48
const int* mSmallDamageCancelTimes_s{};
// static_param at offset 0x50
const bool* mInComboSmallDamageNoCancel_s{};
};
} // namespace uking::ai
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