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path: root/src/Game/Actor/AI/aiEnemyDemoSumonRecgTgt.h
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#pragma once

#include "Game/Actor/AI/aiEnemyRecognizeTargetBase.h"
#include "KingSystem/ActorSystem/actAiAi.h"

namespace uking::ai {

class EnemyDemoSumonRecgTgt : public EnemyRecognizeTargetBase {
    SEAD_RTTI_OVERRIDE(EnemyDemoSumonRecgTgt, EnemyRecognizeTargetBase)
public:
    explicit EnemyDemoSumonRecgTgt(const InitArg& arg);
    ~EnemyDemoSumonRecgTgt() override;

    bool init_(sead::Heap* heap) override;
    void enter_(ksys::act::ai::InlineParamPack* params) override;
    void leave_() override;
    void loadParams_() override;

protected:
    // static_param at offset 0x128
    const bool* mOnlyOne_s{};
    // static_param at offset 0x130
    const bool* mIsBroadCastOnlyOne_s{};
    // static_param at offset 0x138
    sead::SafeString mDemoName_s{};
    // static_param at offset 0x148
    sead::SafeString mEntryPoint_s{};
};

}  // namespace uking::ai