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#include "Game/Actor/AI/aiEnemyFindHorseRideTarget.h"
namespace uking::ai {
EnemyFindHorseRideTarget::EnemyFindHorseRideTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyFindHorseRideTarget::~EnemyFindHorseRideTarget() = default;
bool EnemyFindHorseRideTarget::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemyFindHorseRideTarget::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyFindHorseRideTarget::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyFindHorseRideTarget::loadParams_() {
getStaticParam(&mSurpriseAttackPer_s, "SurpriseAttackPer");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mLostTimer_s, "LostTimer");
getStaticParam(&mChaseTime_s, "ChaseTime");
getStaticParam(&mSurpriseAttackRange_s, "SurpriseAttackRange");
getStaticParam(&mAttackRange_s, "AttackRange");
getStaticParam(&mAttackVMin_s, "AttackVMin");
getStaticParam(&mAttackVMax_s, "AttackVMax");
getStaticParam(&mLostVMin_s, "LostVMin");
getStaticParam(&mLostVMax_s, "LostVMax");
getStaticParam(&mLostRange_s, "LostRange");
getStaticParam(&mAttackTargetSpeed_s, "AttackTargetSpeed");
getStaticParam(&mReChaseDist_s, "ReChaseDist");
}
} // namespace uking::ai
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