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#include "Game/Actor/AI/aiEnemyFortressWait.h"
namespace uking::ai {
EnemyFortressWait::EnemyFortressWait(const InitArg& arg) : EnemyWaitViewItem(arg) {}
EnemyFortressWait::~EnemyFortressWait() = default;
bool EnemyFortressWait::init_(sead::Heap* heap) {
return EnemyWaitViewItem::init_(heap);
}
void EnemyFortressWait::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyWaitViewItem::enter_(params);
}
void EnemyFortressWait::leave_() {
EnemyWaitViewItem::leave_();
}
void EnemyFortressWait::loadParams_() {
EnemyWaitViewItem::loadParams_();
// FIXME: CALL sub @ 0x7100392230
getStaticParam(&mEatPer_s, "EatPer");
getStaticParam(&mEatItem_s, "EatItem");
getMapUnitParam(&mFortressEatPer_m, "FortressEatPer");
getMapUnitParam(&mFortressEatItem_m, "FortressEatItem");
}
} // namespace uking::ai
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