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#include "Game/Actor/AI/aiEnemyFortressWatchKeepingWait.h"
namespace uking::ai {
EnemyFortressWatchKeepingWait::EnemyFortressWatchKeepingWait(const InitArg& arg)
: EnemyWatchKeepingWait(arg) {}
EnemyFortressWatchKeepingWait::~EnemyFortressWatchKeepingWait() = default;
bool EnemyFortressWatchKeepingWait::init_(sead::Heap* heap) {
return EnemyWatchKeepingWait::init_(heap);
}
void EnemyFortressWatchKeepingWait::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyWatchKeepingWait::enter_(params);
}
void EnemyFortressWatchKeepingWait::leave_() {
EnemyWatchKeepingWait::leave_();
}
void EnemyFortressWatchKeepingWait::loadParams_() {
EnemyWatchKeepingWait::loadParams_();
// FIXME: CALL sub @ 0x7100392230
}
} // namespace uking::ai
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