blob: 0e153366d475b840915e174085eb883aa3a73961 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#include "Game/Actor/AI/aiEnemyLiftShootItem.h"
namespace uking::ai {
EnemyLiftShootItem::EnemyLiftShootItem(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
bool EnemyLiftShootItem::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemyLiftShootItem::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyLiftShootItem::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyLiftShootItem::loadParams_() {
getStaticParam(&mShootAngle_s, "ShootAngle");
getStaticParam(&mShootDist_s, "ShootDist");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mShootItem_d, "ShootItem");
}
} // namespace uking::ai
|