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#pragma once
#include "Game/Actor/AI/aiEnemyBattle.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyMoveBattle : public EnemyBattle {
SEAD_RTTI_OVERRIDE(EnemyMoveBattle, EnemyBattle)
public:
explicit EnemyMoveBattle(const InitArg& arg);
~EnemyMoveBattle() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x90
sead::Vector3f* mTargetPos_d{};
// static_param at offset 0x98
const int* mLimitMoveTime_s{};
// static_param at offset 0xa0
const float* mMoveDist_s{};
};
} // namespace uking::ai
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