blob: 0ce880d701ed9662cd430726a384dbe028f2a5b4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#include "Game/Actor/AI/aiEnemyPursuingArrowBattle.h"
namespace uking::ai {
EnemyPursuingArrowBattle::EnemyPursuingArrowBattle(const InitArg& arg) : BokoblinArrowBattle(arg) {}
EnemyPursuingArrowBattle::~EnemyPursuingArrowBattle() = default;
void EnemyPursuingArrowBattle::enter_(ksys::act::ai::InlineParamPack* params) {
BokoblinArrowBattle::enter_(params);
}
void EnemyPursuingArrowBattle::loadParams_() {
BokoblinArrowBattle::loadParams_();
getStaticParam(&mPursuingAttackInterval_s, "PursuingAttackInterval");
getStaticParam(&mPursuingAttackIntervalRand_s, "PursuingAttackIntervalRand");
getStaticParam(&mPursuingAttackStartDist_s, "PursuingAttackStartDist");
getStaticParam(&mPursuingAttackStartAng_s, "PursuingAttackStartAng");
}
} // namespace uking::ai
|