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#include "Game/Actor/AI/aiEnemyPursuingAttackCheck.h"
namespace uking::ai {
EnemyPursuingAttackCheck::EnemyPursuingAttackCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyPursuingAttackCheck::~EnemyPursuingAttackCheck() = default;
void EnemyPursuingAttackCheck::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyPursuingAttackCheck::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyPursuingAttackCheck::loadParams_() {
getStaticParam(&mPursuingAttackInterval_s, "PursuingAttackInterval");
getStaticParam(&mPursuingAttackIntervalRand_s, "PursuingAttackIntervalRand");
getStaticParam(&mPursuingAttackStartAng_s, "PursuingAttackStartAng");
getStaticParam(&mAttackAng_s, "AttackAng");
}
} // namespace uking::ai
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