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#include "Game/Actor/AI/aiEnemyRandomRepeatSideStep.h"
namespace uking::ai {
EnemyRandomRepeatSideStep::EnemyRandomRepeatSideStep(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyRandomRepeatSideStep::~EnemyRandomRepeatSideStep() = default;
void EnemyRandomRepeatSideStep::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyRandomRepeatSideStep::loadParams_() {
getStaticParam(&mMinRepeatNum_s, "MinRepeatNum");
getStaticParam(&mMaxRepeatNum_s, "MaxRepeatNum");
getStaticParam(&mStepDist_s, "StepDist");
getStaticParam(&mStepAngle_s, "StepAngle");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mBaseDist_s, "BaseDist");
getStaticParam(&mOutDist_s, "OutDist");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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