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#include "Game/Actor/AI/aiEnemyRecognizeTarget.h"
namespace uking::ai {
EnemyRecognizeTarget::EnemyRecognizeTarget(const InitArg& arg) : EnemyRecognizeTargetBase(arg) {}
EnemyRecognizeTarget::~EnemyRecognizeTarget() = default;
void EnemyRecognizeTarget::loadParams_() {
EnemyRecognizeTargetBase::loadParams_();
getStaticParam(&mSummonNum_s, "SummonNum");
getStaticParam(&mSummonGrassHeight_s, "SummonGrassHeight");
getStaticParam(&mSummonCheckDist_s, "SummonCheckDist");
getMapUnitParam(&mEquipItem1_m, "EquipItem1");
getMapUnitParam(&mEquipItem2_m, "EquipItem2");
}
} // namespace uking::ai
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