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#pragma once
#include "Game/Actor/AI/aiEnemyRecognizeTargetBase.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyRecognizeTarget : public EnemyRecognizeTargetBase {
SEAD_RTTI_OVERRIDE(EnemyRecognizeTarget, EnemyRecognizeTargetBase)
public:
explicit EnemyRecognizeTarget(const InitArg& arg);
~EnemyRecognizeTarget() override;
void loadParams_() override;
protected:
// map_unit_param at offset 0x128
sead::SafeString mEquipItem1_m{};
// map_unit_param at offset 0x138
sead::SafeString mEquipItem2_m{};
// static_param at offset 0x148
const int* mSummonNum_s{};
// static_param at offset 0x150
const float* mSummonGrassHeight_s{};
// static_param at offset 0x158
const float* mSummonCheckDist_s{};
};
} // namespace uking::ai
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