blob: de96a32ac32c926a498912998168cf7d823c2744 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#include "Game/Actor/AI/aiEnemyRestraintCheckBattle.h"
namespace uking::ai {
EnemyRestraintCheckBattle::EnemyRestraintCheckBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyRestraintCheckBattle::~EnemyRestraintCheckBattle() = default;
void EnemyRestraintCheckBattle::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyRestraintCheckBattle::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyRestraintCheckBattle::loadParams_() {
getStaticParam(&mCheckInterval_s, "CheckInterval");
getStaticParam(&mCheckRandTime_s, "CheckRandTime");
getStaticParam(&mCheckDist_s, "CheckDist");
getStaticParam(&mCheckVmin_s, "CheckVmin");
getStaticParam(&mCheckVmax_s, "CheckVmax");
getStaticParam(&mCheckAngle_s, "CheckAngle");
getStaticParam(&mIsResetInterval_s, "IsResetInterval");
}
} // namespace uking::ai
|