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#include "Game/Actor/AI/aiEnemyReturnSelect.h"
namespace uking::ai {
EnemyReturnSelect::EnemyReturnSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemyReturnSelect::~EnemyReturnSelect() = default;
bool EnemyReturnSelect::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemyReturnSelect::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyReturnSelect::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyReturnSelect::loadParams_() {
getStaticParam(&mNotReturnDist_s, "NotReturnDist");
getDynamicParam(&mCentralPos_d, "CentralPos");
}
} // namespace uking::ai
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