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#include "Game/Actor/AI/aiEnemySearch.h"
namespace uking::ai {
EnemySearch::EnemySearch(const InitArg& arg) : NavMove(arg) {}
EnemySearch::~EnemySearch() = default;
void EnemySearch::enter_(ksys::act::ai::InlineParamPack* params) {
NavMove::enter_(params);
}
void EnemySearch::leave_() {
NavMove::leave_();
}
void EnemySearch::loadParams_() {
NavMove::loadParams_();
getStaticParam(&mEquipItemSearchIdx_s, "EquipItemSearchIdx");
getStaticParam(&mRepathTime_s, "RepathTime");
getStaticParam(&mSearchDist_s, "SearchDist");
getStaticParam(&mSearchAng_s, "SearchAng");
getStaticParam(&mIsUseSight_s, "IsUseSight");
getStaticParam(&mLineReachableWeaponDist_s, "LineReachableWeaponDist");
}
} // namespace uking::ai
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