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#include "Game/Actor/AI/aiEnemySearchHorse.h"
namespace uking::ai {
EnemySearchHorse::EnemySearchHorse(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemySearchHorse::~EnemySearchHorse() = default;
bool EnemySearchHorse::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemySearchHorse::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemySearchHorse::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemySearchHorse::loadParams_() {
getStaticParam(&mRepathTime_s, "RepathTime");
getStaticParam(&mSearchDist_s, "SearchDist");
getStaticParam(&mRideRadius_s, "RideRadius");
getStaticParam(&mNoWeaponRiding_s, "NoWeaponRiding");
}
} // namespace uking::ai
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