blob: d00857bca356ce255c2942fa5ef076295b79b584 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
#pragma once
#include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemySearchShieldItemFindPlayer : public LandHumEnemyFindPlayer {
SEAD_RTTI_OVERRIDE(EnemySearchShieldItemFindPlayer, LandHumEnemyFindPlayer)
public:
explicit EnemySearchShieldItemFindPlayer(const InitArg& arg);
~EnemySearchShieldItemFindPlayer() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x1e8
const int* mShieldIdx_s{};
// static_param at offset 0x1f0
const float* mSearchShieldDist_s{};
// static_param at offset 0x1f8
const float* mNoShieldSearchDist_s{};
// static_param at offset 0x200
const float* mSearchObjectDist_s{};
// static_param at offset 0x208
const float* mItemChaseableSpd_s{};
// static_param at offset 0x210
const float* mItemChasealeRot_s{};
// static_param at offset 0x218
const bool* mCanGrabHeavy_s{};
};
} // namespace uking::ai
|