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#include "Game/Actor/AI/aiEnemySomeIgniteBattle.h"
namespace uking::ai {
EnemySomeIgniteBattle::EnemySomeIgniteBattle(const InitArg& arg) : BreathAttackEnemyBattle(arg) {}
EnemySomeIgniteBattle::~EnemySomeIgniteBattle() = default;
void EnemySomeIgniteBattle::enter_(ksys::act::ai::InlineParamPack* params) {
BreathAttackEnemyBattle::enter_(params);
}
void EnemySomeIgniteBattle::leave_() {
BreathAttackEnemyBattle::leave_();
}
void EnemySomeIgniteBattle::loadParams_() {
BreathAttackEnemyBattle::loadParams_();
getStaticParam(&mIgniteNum_s, "IgniteNum");
}
} // namespace uking::ai
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