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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemySyncAttack : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemySyncAttack, ksys::act::ai::Ai)
public:
explicit EnemySyncAttack(const InitArg& arg);
~EnemySyncAttack() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mNormalASSlot_s{};
// static_param at offset 0x40
const int* mAttackASSlot_s{};
// static_param at offset 0x48
sead::SafeString mRootNodeName_s{};
// static_param at offset 0x58
sead::SafeString mAttackNodeName_s{};
// static_param at offset 0x68
sead::SafeString mAttackNodeNameWait_s{};
// static_param at offset 0x78
sead::SafeString mAttackASName_s{};
// static_param at offset 0x88
sead::SafeString mAtNodeName_s{};
// static_param at offset 0x98
const float* mJustAvoidCheckLength_s{};
// static_param at offset 0xa0
const float* mJustAvoidCheckAngle_s{};
// static_param at offset 0xa8
const float* mAttackDistMin_s{};
// static_param at offset 0xb0
const float* mAttackDistMax_s{};
// static_param at offset 0xb8
const int* mAttackInterval_s{};
// static_param at offset 0xc0
const int* mAttackIntervalRand_s{};
};
} // namespace uking::ai
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