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#include "Game/Actor/AI/aiEnemyTreeWeaponSearchOrBattle.h"
namespace uking::ai {
EnemyTreeWeaponSearchOrBattle::EnemyTreeWeaponSearchOrBattle(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
EnemyTreeWeaponSearchOrBattle::~EnemyTreeWeaponSearchOrBattle() = default;
bool EnemyTreeWeaponSearchOrBattle::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnemyTreeWeaponSearchOrBattle::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemyTreeWeaponSearchOrBattle::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemyTreeWeaponSearchOrBattle::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mSearchDist_s, "SearchDist");
getStaticParam(&mNoSearchDist_s, "NoSearchDist");
}
} // namespace uking::ai
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